Visual Teaching Instances · Interactive HTML + SVG
5 Live Simulators
Interactive Architecture & Systems Lab
Systems are easier to reason about when you can watch state transitions happen. Toggle failure modes, trigger Zigbee mesh scenes, fan out Go channels, and inspect 60FPS shader pipelines directly in the browser.
Simulate a live Pod OOMKill crash, watch ReplicaSet reconciliation spawn a replacement pod, and inspect zero-downtime RollingUpdate v1→v2 traffic routing.
Interactive Architecture Instance · Kubernetes
Kubernetes Control Plane, Self-Healing & Service Routing
STATE: STEADYDesired = 3 · Ready = 3 · ClusterIP 10.96.0.10 load-balancing across all 3 healthy Go API pods.
Desired-State Reconciliation
• Never deploy bare Pods; a Deployment manages a ReplicaSet.
• When a Pod crashes, Controller Manager detects actual < desired and schedules a replacement automatically.
Service Discovery & Readiness
• Pods are ephemeral and their IPs change on every reschedule.
• Service (ClusterIP) + readinessProbe ensures traffic only routes to healthy containers.
12-Factor Config & Persistence
• Decouple config via ConfigMap and credentials via Secret mounts.
• Stateful workloads bind a PersistentVolumeClaim (PVC) so data outlives pod restarts.
Step through buffered job channels fanning out across 4 lightweight goroutines (~4KB stack), WaitGroup fan-in multiplexing, and leak-free ctx.Done() cancellation.
GOMAXPROCS: 4Fan-Out distributes buffered jobs across 4 lightweight goroutines (~4KB stack, ~200ns spawn) and fans results into a single output channel.
Inspect the 16.67ms (60FPS) deterministic frame pipeline and compare how Three.js (WebGL/WebGPU), Unity (C#/DOTS), and Phaser 4 (The Atrium) structure worlds.
Trace how ontology-bound AI agents harvest context, verify code in sandboxes, and pause at the Telegram Sentinel human-in-the-loop gate before shipping.
Interactive AI Systems Instance · Agentic Architecture
LOOP: ACTIVEAgents harvest ontology & repo context, draft verified PRs in sandbox, and request human approval via Telegram Sentinel before deploy.
Live 2D WebGL Engine Instance
Step Inside The Emporium (Phaser 4 World)
Want to see the game loop in action? Walk the pixel-art lab floor, switch between the 6 Stacky Sentinels (Spark, Tether, Atlas, Canvas, Kinetic, Ying), and inspect how a WebGL tilemap pairs with an accessible DOM drawer.